Daily Illuminator

August 15, 2009: Coming In November!

Nanuk

Winter is coming. The doomsayers are sure your hunt will fail. Can you prove them wrong?

In Nanuk, players are hunters of the frozen north. Each player in turn will boast of his prowess, telling how long he can stay on the hunt and how much he will bring back. Your fellow hunters can support you, but if you boast too much, they may turn against you, dooming your hunt. Beware Nanuk, the great polar bear, for he can end any hunt in failure. If you find an inuksuk, it will protect you -- once. If the hunt is successful, the hunters all share the animals collected, including the doomer's ante! But if the hunt fails, the doomers reap the rewards.

Nanuk is a fast-playing, highly social game of bidding and bluffing for 5 to 8 players.

6.25” x 9.25” x 1.75” box, with 100 cards, a mounted gameboard, 17 chipboard counters, and a rulesheet. Stock #1422, ISBN 837654320358. $27.99.

+6 Bag O' Munchkin Babes

Another Official Munchkin Plastic Bag!

Extra bonus -- free Munchkins!

These six female Munchkin pawns are scheduled to appear in a 2010 Munchkin Quest supplement . . . but if you want them early, here they are! You get one in each of the six Munchkin Quest player colors. The obvious thing to do would be to throw them into your Munchkin Quest box along with the ones that came with the game, and use the correct pawn for whatever sex you character happens to be at that moment.

But if you are truly evil -- and your friends let you get away with it -- you'll show the world just what a munchkin you really are by using the Munchkin Babes in other games.

In Munchkin

Any time you are entitled to go up a level -- or when you do something that WOULD earn you a level if you weren't already Level 9 -- you may, instead, place a munchkin pawn in front of you. In any combat, you may discard it for a 1d6 bonus. You may only have one in front of you at a time. Unless, of course, you "lose" these rules and tell the other players that you're allowed to have more. Six is a good number.

In Other Games

Because you're a munchkin, you may claim a munchkin advantage for using these pawns in ANY game. For instance:

  • In any roll-and-move game, if you use the munchkin as your pawn rather than one that came with the game, then once per game you may add or subtract 1 space to the move you roll.
  • In any game in which you start with money, if you use the munchkin as your pawn you start with 10% extra. Round up, of course.
  • In chess, a munchkin pawn can move forward two spaces at any time.

If you create your own official rules for using the Munchkin pawn in other games, please share your rules with us at the Steve Jackson Games forums.

Six plastic female Munchkin Quest pawns, in six different colors, polybagged with a punched header card. Stock #5505, ISBN 837654320334. $5.99.

Munchkin Kill-O-Meter

Munchkins love it when the cards start flying! The best combats are the ones where potions, monster enhancers, and other bonuses keep the effective levels bouncing up and down! But it can be hard to keep track. Now you'll never have to stop and recount again!

With the Munchkin Kill-O-Meter, whenever a card hits the table, you turn the dials to keep track of your new total. Fiendishly simple. You can use it with any flavor of Munchkin, including Munchkin Quest.

The Kill-O-Meter comes with two special bonus cards (one for Munchkin and one for Munchkin Quest) -- and since the dials can be read from either side, we put munchkins on one side and monsters on the other. (And would you believe that making it two-sided let us REDUCE the cost? Printers are funny!)

One two-sided combat counter. Stock #5506, ISBN 837654320341. $6.99.

-- Paul Chapman


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