Daily Illuminator Archive for August 2008

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August 1, 2008:
Maybe you don't know much about art, but you can find out what you like. In fact, you can find out what everyone likes, and what they don't . . . read article

August 2, 2008:
Back in February, we took stock of the e23 releases, up to that date. Well, it's five months later; let's revisit the topic . . . read article

August 3, 2008:
It isn't unusual to link to a review. It's less usual to link to a review before the game is released . . . read article

August 4, 2008:
Kromm. Doing to the explosive 80's action movie genre what he did to dungeon crawling in Dungeon Fantasy. GURPS Action 1: Heroes brings the familiar tropes of movies like Ronin, Sneakers, and Leon: The Professional into GURPS character creation . . . read article

August 5, 2008:
One of the biggest attractions of Comic-Con was the Watchmen exhibits. Personally, I was a bit skeptical when I first heard the movie was in production -- how could you cramp all 300+ pages into two or even three hours? . . . read article

August 6, 2008:
We have water. We've seen evidence for this water ice before in observations by the Mars Odyssey orbiter and in disappearing chunks observed by Phoenix last month, but this is the first time Martian water has been touched and tasted." -- William Boynton of the University of Arizona, lead scientist for the Thermal and Evolved-Gas Analyzer. What's the big deal, water on another planet? . . . read article

August 7, 2008:
GenCon is, as most of you know, coming very soon. I'm sure you're all anticipating my normal "I'll be at the Adventure Retail booth; stop by!" message, but I've got extra notes for this convention . . . read article

August 8, 2008:
I'm at Denvention, aka the Somethingth Annual World Science Fiction convention. Well, technically I'm at the hotel . . . read article

August 9, 2008:
Daniel G. Nocera, professor of energy and chemistry at MIT, may have found an efficient way to store all the solar energy that we gather before the sun goes down . . . read article

August 10, 2008:
Yes, this is the stuff that just kind of lies around our office -- the proofs of the GenCon print run of the Dungeon Fantasy series and GURPS Power-Ups 1: Imbuements . These won't, of couse, be the only new releases we have . . . read article

August 11, 2008:
In 1988, Terry Gilliam directed The Adventures of Baron Munchausen, presenting a rather sanitized version of one of the Baron's adventures, crafted for mass consumption. Many people are aware of this film . . . read article

August 12, 2008:
Munchkin Quest, even though the game is still at the printer, has been reviewed again at BoardGameGeek. Read the review and then, if you want to know more about the game, find us at GenCon or PAX and sit in on a session . . . read article

August 13, 2008:
All the staffers who are going to GenCon have arrived, flying in at various hours last night. Today is booth construction, with a side order of gaming this evening at a special hidden location . . . read article

August 14, 2008:
The tragic nature of being a small publisher is that you simply cannot keep everything in print, all the time. Collecting errata, watching cash flow, and checking new printers for bargains alone would overwhelm you . . . read article

August 15, 2008:
Fantasy Cartography. No, the maps aren't imaginary, they just depict imaginary places like Tolkien's Middle-earth (with hexes, no less); the path of Glen Cook's Black Company; and Grand Rapids, Michigan . . . read article

August 16, 2008:
What is Project Donut? It's a new RPG -- from Hidden City Games -- even if it does look more like an ARG than a traditional RPG . . . read article

August 17, 2008:
When I think "ninja" the first thing to pop into my head is a person in black pajamas creeping across the roof. (Okay, that's a lie . . . read article

August 18, 2008:
It's been a week since I got back from Worldcon in Denver. I enjoyed myself, though I made it to only two (2) programming items the whole time . . . read article

August 19, 2008:
GenCon was very, very busy. In addition to the normal "selling stuff at the booth" busy, Will and Randy spent a good chunk of their waking hours showing off Munchkin Quest . . . read article

August 20, 2008:
Due to a departmental restructuring, we have an immediate opening for a Retail Manager. This is a full-time position, working 9-5, Monday-Friday in Austin, TX . . . read article

August 21, 2008:
Chibithulhu is darned cute. Too cute, in fact, to wait until September . . . read article

August 22, 2008:
Sorry. Sometimes, you just gotta go with the easy jokes . . . read article

August 23, 2008:
I grabbed a copy of The Kobold's Guide to Game Design, Wolfgang Baur's new book of adventure design tips, when I was at GenCon last week. This book was created from essays Wolfgang wrote for his earliest Open Design project, a project that I'll happily admit to supporting (I was a sponsor on the first few adventures) and I'd also like to mention that the project just won the Diana Jones award . . . read article

August 24, 2008:
GenCon's a big place, and our team didn't cover all of it. But we did spot a few things we found notable . . . read article

August 25, 2008:
Sometimes, digging through the crates in the Basement, you find what you're looking for. Sometimes, you find what you actually wanted, but didn't know existed . . . read article

August 26, 2008:
This weekend, you'll have not one but two opportunities to spot the rare Steve Jackson Games Staffer outside his native habitat. I'll be at DragonCon with the Adventure Retail crew . . . read article

August 27, 2008:
P { margin-bottom: 0.08in } Dream Pod 9 and Steve Jackson Games announced an agreement today for a new line of roleplaying products based on DP9's best-selling Heavy Gear. "The world of Heavy Gear was always intended to support multiple gaming formats," said Robert Dubois, Licensing Manager for Dream Pod 9. "We've focused our efforts on the miniatures line, with Heavy Gear Blitz! We are overjoyed that a publisher with the experience of Steve Jackson Games is interested in continuing the RPG material." The line will launch with a new edition of Heavy Gear, bringing the Silhouette mechanics to their fourth edition. This core game will contain everything needed to create characters and roleplay in the world of Heavy Gear. Further releases will update Heavy Gear's best-known places and personalities, bringing the story up to date with the miniatures line . . . read article

August 28, 2008:
If you've got one of those elusive Munchkin Silver Pieces, you know that the rule governing its use in Munchkin changes every month. This month, for the long Labor Day weekend, there's a special bonus rule . . . read article

August 29, 2008:
Unexplained Mysteries are the best kind. This site offers snippets of all that is enigmatic in the world, and lets visitors talk about it at the forums . . . read article

August 30, 2008:
At GenCon, we had only 154 copies of Munchkin Booty available for sale, and they were gone by 10am Saturday. One of the lucky buccaneers who snatched up a copy has already written a review! . . . read article

August 31, 2008:
Looks like somebody leaked some photos from a Spanish-language 2009 Lego catalog. They're on Brickshelf . . . specifically, in images 880 to 884 of this series . . . read article

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