Daily Illuminator

October 18, 2019: Autoduel Weekly: Vehicle Build Points


In Car Wars Sixth Edition, you will need to construct a car before you're ready to enter the arena. Each car in the game is designed using Build Points (BP), an abstract measurement that suggests the relative power of the selected weapon, accessory, or upgrade card. Items range in cost from one to eight build points, and the start of every game session includes deciding on the number of build points that each player will work with for that event. The Car Wars Sixth Edition rules suggest two game sizes -- a small game (16 BP), and a large game (36 BP) -- though you're not restricted to those two choices. You want to run a 20 BP game? Go for it! 

What do items cost? Here are a few examples to give you a better feel for the Build Point system.

  • Spoiler - 1 BP - This grants you a bonus Ace token at the start of each round. When you are forced to spend a Control token, you may instead spend 3 Ace tokens.
  • Standard Steel Plate - 2 BP - When attacked on a side with this defensive structure card, you gain 1 extra yellow die when rolling defense.
  • Heavy Machine Gun - 3 BP - This shred weapon rolls 1 yellow and 2 green dice when attacking. Wrench results = tire damage.

There are several weapon, accessory, and upgrade cards in the Car Wars Sixth Edition box set, giving players several choices when sitting down to design a new car. And in addition to the cards found in the core game box, the miniatures expansions also include new weapon, accessory, and upgrade cards to broaden your car design options.

Note: To receive email notification when the Car Wars project goes live, please follow both the Steve Jackson Games and Warehouse 23 pages on Kickstarter.

-- Phil Reed

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